It’s hard to believe, but today was warm and dry! This was lucky, because it was the very first time that we had a Live Action Role Playing campaign. I was excited about the idea of LARPing, because so many of the kids who come love imaginative role playing, from animals to D&D, and the game is infinitely scalable, allowing any number of players of different ages, interests, and abilities. Planning a live action campaign is a lot like programming: 10% solving the problem (in this case, developing the plot, characters, and props) and 90% error handling (because nothing ever goes according to plan when dealing with unpredictable numbers of participants and giving them full control over the actions of their characters). When I first floated the idea, I got some interest from the parents, but no one was as excited as I was. Luckily, my oldest child and a friend decided that writing a LARP would be fun, and they went for it.
One of my favorite things about child-directed learning is watching children do what they love, spending countless hours working away at tasks that require concentration, perseverance, skill, and background information. The two writers met for weeks, in person and online, and today they got to see their work in action. According to my child, despite their extensive preemptive error handling, nothing went according to plan: there were far too many player characters, not enough non player characters (NPCs), who make the imaginary world seem more real, it was hard to hold the attention of a group of very excited kids who just wanted to fight with pool noodles long enough to explain the magic rules, some younger players were frustrated with the rules, some participants changed their mind at the last minute and important roles had to be filled at the last second. Despite all this, over 20 children, ranging in age from 5 to 16, successfully recovered an amulet that went missing from Houghton town in about 60 minutes. It was awesome!

What made this activity great in my mind is the many ways in which it allowed for participation. It was designed and written entirely by children. The writers were also the referees. Even though the characters were designed beforehand, the writers were able to adjust for younger/less experienced players on the spot, by giving them more health points or ability points, allowing them to participate on a more equal footing with older/physically stronger/more experienced players. Children who wanted to pursue other activities, such as playing Magic, reading, or carrying on elaborate animal rescue games, were still able to participate as NPCs. My favorite scene that I observed was a 14 year old who graciously stepped into the role of a pirate NPC after the younger pirates assigned to that location got bored and decided to join the player party instead. He was reading a book, but when he observed the player party heading in his direction he hid in a bush. He then jumped out of his hiding spot as the party approached the clue he was guarding, actually surprising the party leader. As he happens to be an experienced fencer, he put up a good fight until he was frozen by magic, at which point he fell over dramatically, with his pool noodle sword at his side. The party recovered the clue and he proceeded to read his book.
As organizers of this park day, we strive to find activities that promote “social opportunities” for the children who attend. This is tricky, because everyone socializes differently. Some folks are super happy to play large group games, running around whacking each other with pool noodles for hours. Some are happier with quieter activities that allow for chatting, like drawing or needle arts. Others prefer small group collaboration, such engineering challenges. Still others prefer to play their own game with a friend week after week, regardless of the activity offered. Sometimes it’s hard to know whether a child is on their own because they’re choosing to be on their own, or because they don’t feel confident approaching a group. We hope that the activities we run make it possible for everyone, especially the less extroverted children, to connect with others in ways that feel meaningful to them. I think LARPing was a great success in that it successfully engaged extroverts and introverts; those who wanted to whack with pool noodles and those who wanted to brainstorm, write, and design; kids who have known each other for a long time and those who were new. I am told that work on the next LARP will begin on Monday, with one new writer joining my daughter and her friend. I can’t wait to see what they will come up with, and how they will incorporate the hands-on experiences of what will go wrong into the new project.
I will see you all next week, rain or shine!





